1000000001
The number of the item on the Steam Workshop: it is at the end of the item's link (…?id=1000000001). It tells the server what to download.
Knox Safehouse does the boring part of hosting a server for you. Here is what happens behind the buttons, in plain words.
Four stops, from your PC to a friend's game. The app looks after the first three.
Knox Safehouse runs here. You press the buttons; it does the rest.
The official SteamCMD tool from Valve downloads the server and the Workshop mods. No Steam account needed for this.
The game's own dedicated server, with your settings and your mods. It listens on UDP ports 16261 and 16262.
They open Project Zomboid, choose Join and type your address and port. They don't need the app.
All of this can be done by hand. It just takes an evening, and one typo is enough for the server not to start.
These two numbers and names are the reason most servers don't start. The server needs both, and they are not the same thing.
1000000001
The number of the item on the Steam Workshop: it is at the end of the item's link (…?id=1000000001). It tells the server what to download.
SoundLib
The name inside the mod's files. It tells the server what to switch on. One Workshop item can hold several mods, each with its own Mod ID.
Example with made-up names and numbers. The app reads the real ones from each mod for you.
Some mods use pieces of other mods. Those pieces must load first, or the server stops with an error. Press the button to see the app sort an example list.
What the app writes for the server
The app has a closed list of places it talks to, always over HTTPS. Nothing about you is sent, and there are no servers of ours.